
public class GameLoop
{
    State player1CurrentState, player1LastState, player2CurrentState, player2LastState;
    boolean humanVSHuman;
    boolean	firstPlayer;
    //prefrences

    public GameLoop()
    {
        player1CurrentState = new State();
        player1LastState = new State();
        player2CurrentState = new State();
        player2LastState = new State();
        humanVSHuman = true;
        firstPlayer = true;
    }


    private void aimove()
    {

    }

    private boolean isMill()
    {
	return false;
    }



    public void firstPlayerLoop()
    {
        //GameLoop gameLoop = new GameLoop();
        player1LastState = player1CurrentState;
        if(player1CurrentState.whiteinhand>0)
        {
            //place a piece
        }
        else
        {
            //move a piece
        }
        isMill();


    }



}
